08-06-2013, 05:02 AM,
(This post was last modified: 08-06-2013, 05:04 AM by dragonslayer2001.)
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RE: Updated Normandy'44_Alt
I've got a question. I've downloaded the scenarios of Mortain and the Faliase Gap, Cobra; that others have done. Is there any way to modify them to work using your OOBs? What all would have to change in the oobs?
thanks,
don
(08-02-2013, 11:12 AM)Volcano Man Wrote: Hello everyone,
All the talk about N44 has pushed me to finish the N44_Alt update. It was going on two years (off and on) and, well, its done now. Head over to volcanomods.com and get it. :)
If you are have a game in progress then it shouldn't hurt to update it. These changes are better for balance too I think.
Changes:
v.XXIV
--Instituted "McNamara 3.1 db". With the new changes to the rules for ranged fire, the Range Mod value (in the PDT) has been changed from 3 to 1.5 and all vehicle and AT gun hard attack values have been decreased by about 25% (75% of previous values). This tones down the tank on tank / AT gun on tank combat a bit, while at the same time making ranged fire (particularly at a range of 2 hexes) more effective.
-Updated PDT file movement data so that the precise relationship between Tracked, Halftrack, Armored Car and Motorized units is now more logical. Basically, in cross country mobility, it is now scaled so that Tracked > Haltrack > Armored Car > Motorized (and Motorcycle & Bicycle).
-In #30-Campaign-1x_Alt scenario, cleared German supply depots off roads in Caen area to allow better road movement through the city.
-Implemented the Ranged Modifier at the now standard 1.5 value. This allows for more effective ranged combat.
-Specified a standard 60% Night Movement Disruption value. Now, if you conduct non strategic movement at night, then there is a 60% chance that the moving unit will be disrupted in each hex it moves into (subject to unit quality modifiers).
-Corrected an error with an Allied supply variation in the campaign. There is now a lower chance that allied supply level will drop by -5% periodically. This decreases the likelyhood that the supply will drop rather than rise, since there is a higher chance it will raise by 5% periodically. Naturally a bit of luck is involved, but the idea is that there are complicated issues at play beyond the allied side's control which decide the changing supply levels (German U-boat activity, weather, cross channel movement, etc).
(08-06-2013, 05:02 AM)dragonslayer2001 Wrote: I've got a question. I've downloaded the scenarios of Mortain and the Faliase Gap, Cobra; that others have done. Is there any way to modify them to work using your OOBs? What all would have to change in the oobs?
thanks,
don
ALSO, I am assuming "strategic movement" means movement along roads at night in Tmode? and if so, does this apply to all roads/tracks?
(08-02-2013, 11:12 AM)Volcano Man Wrote: Hello everyone,
All the talk about N44 has pushed me to finish the N44_Alt update. It was going on two years (off and on) and, well, its done now. Head over to volcanomods.com and get it. :)
If you are have a game in progress then it shouldn't hurt to update it. These changes are better for balance too I think.
Changes:
v.XXIV
--Instituted "McNamara 3.1 db". With the new changes to the rules for ranged fire, the Range Mod value (in the PDT) has been changed from 3 to 1.5 and all vehicle and AT gun hard attack values have been decreased by about 25% (75% of previous values). This tones down the tank on tank / AT gun on tank combat a bit, while at the same time making ranged fire (particularly at a range of 2 hexes) more effective.
-Updated PDT file movement data so that the precise relationship between Tracked, Halftrack, Armored Car and Motorized units is now more logical. Basically, in cross country mobility, it is now scaled so that Tracked > Haltrack > Armored Car > Motorized (and Motorcycle & Bicycle).
-In #30-Campaign-1x_Alt scenario, cleared German supply depots off roads in Caen area to allow better road movement through the city.
-Implemented the Ranged Modifier at the now standard 1.5 value. This allows for more effective ranged combat.
-Specified a standard 60% Night Movement Disruption value. Now, if you conduct non strategic movement at night, then there is a 60% chance that the moving unit will be disrupted in each hex it moves into (subject to unit quality modifiers).
-Corrected an error with an Allied supply variation in the campaign. There is now a lower chance that allied supply level will drop by -5% periodically. This decreases the likelyhood that the supply will drop rather than rise, since there is a higher chance it will raise by 5% periodically. Naturally a bit of luck is involved, but the idea is that there are complicated issues at play beyond the allied side's control which decide the changing supply levels (German U-boat activity, weather, cross channel movement, etc).
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