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HPS Diadochoi Wars Released
08-07-2013, 12:40 PM,
#6
RE: HPS Diadochoi Wars Released
Oh yeah , I agree, I think this engine could really handle combat all the way up to the Italian Wars!
After that Tercios etc could be problematic yet no game I know can really get those correct (except possibly tabletop games but that is a different breed of game altogether) Sorry to hear that you cant play these games due to eye issues. I have good vision (at least at close range) but I get by what you mean with the squiggly tadpole motions. Now that I have figure out what causes this and that there is a purpose allows me to ignore it. I generally give my orders and walk away while the turn resolves (sometime I watch to see how the casualty counts are going and focus more micromanagement on areas or units that seem to be getting clobbered.
Somewhere I read they might add an additional 3d zoom level, maybe that will help?
Cheers!
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Messages In This Thread
HPS Diadochoi Wars Released - by Compass Rose - 08-03-2013, 11:44 AM
RE: HPS Diadochoi Wars Released - by Compass Rose - 08-07-2013, 12:05 PM
RE: HPS Diadochoi Wars Released - by Sgt_Rock - 08-07-2013, 12:19 PM
RE: HPS Diadochoi Wars Released - by TheGrayMouser - 08-07-2013, 12:40 PM
RE: HPS Diadochoi Wars Released - by Rodia - 08-07-2013, 06:19 PM
RE: HPS Diadochoi Wars Released - by Rodia - 08-09-2013, 04:08 AM
RE: HPS Diadochoi Wars Released - by Rodia - 08-10-2013, 05:25 AM
RE: HPS Diadochoi Wars Released - by Rodia - 08-11-2013, 03:27 AM
RE: HPS Diadochoi Wars Released - by Compass Rose - 08-14-2013, 01:02 AM
RE: HPS Diadochoi Wars Released - by Rodia - 08-14-2013, 02:19 AM
RE: HPS Diadochoi Wars Released - by Compass Rose - 08-14-2013, 02:24 AM
RE: HPS Diadochoi Wars Released - by Rodia - 08-14-2013, 02:50 AM
RE: HPS Diadochoi Wars Released - by Compass Rose - 08-14-2013, 03:21 AM
RE: HPS Diadochoi Wars Released - by Leonadis - 08-14-2013, 09:55 AM

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