RE: Advice Wanted : The Renaissance
REN is a fine game. Really covers a LOT of material too. There are so many different armies in the game it is really astounding. Rich White did a great job on this game.
I have played a lot of the scenarios and about the only ones I found a tad unbalanced were the French Wars of Religion situations. I rarely can win with the Huguenots.
What this program does that is different from the ACW, EAW & Nap series is that each unit has its own movement point and victory point values. Also there are different ratings for armor too.
The program is based on the Napoleonic main program but for instance you have BLOCK instead of SQUARE and the BLOCK formation can move more than the normal ONE hex for SQUARE.
Cavalry have firearms as this period saw the use of the cavalry caracole, that is the use of advances by formed cavalry up to pistol/small caliber weapon range of the enemy and then a turn about to retreat after firearms have been discharged. This tactic was not very useful for the most part but was part of this period so this is one of the differences in the abilities of cavalry in the game.
Cavalry are further divided in this series too. You have the super heavy cav types and then you find very light cavalry at the other end of the spectrum, truly not battle worthy either. They were used mainly for recon or as skirmishers.
All of John's series lack a cavalry skirmisher type. Maybe someday ... ;)
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