RE: 3D Extreme Zoom-Out Mode?
Hmm, well I don't see any real reason to remove anything per se, considering that variety is one thing that makes a game great.
I have a real good use for 3d extreme zoom out - spotting enemy artillery / counter-battery fire.
At the beginning of a scenario, I set to extreme 3d zoom out (view 3) and trace the origin of the 'yellow dotted line' to get a good idea of where the artillery originated from.
2d extreme zoom out (view 5) is important on very large maps to get a good tactical overview of the situation. If I am playing a corps-sized dynamic campaign, this view is a must for organizing your forces, especially during the set-up phase of said campaign (when you set up all your bunkers and IP's and such).
Afterthought edit; you could make the (fair) argument that 3d extreme zoom out was never meant to be used to help spot the origins of enemy artillery. It always felt like a glitch in the game to me...but if that was really true, then why were the 'yellow dotted lines' included in the game in the first place?
Thus, what is of supreme importance in war is to attack the enemy's strategy.
Sun Tzu
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