(08-26-2013, 08:14 PM)Maseda Wrote: The rules seem fine, but "Indirect Fire and Strikes By the Map" I do not like because I see unrealistic and "Delayed Reporting Disruption" helpful to the defense.
Maseda.
Actually in Minsk 44 the OR Delayed Reporting Disruption will hinder the Axis defenders more than the Russian attackers. See razier's excellent thread discussing how the DDR OR reduces the effectiveness of defending player's ability to disrupt the attacking forces. Axis are badly outgunned and out numbered in Minsk.
The OR Indirect Fire and Strikes By the Map will favor the Russian too in Minsk 44. It will allow the Russians in the early stages of the CG to hit retreating German columns (units in travel mode behind the lines) that they normally would not be able to without this OR. This OR negates the Limited Air Recon OR as the player can air recon out of LOS of any of his units, then launch Indirect Fire and Strikes By the Map. The Russians will be able to continue to hit retreating German units all game long they could not reach without this rule.
The Germans will not be able to make much use of the Indirect Fire and Strikes By the Map OR as their artillery will be retreating often. Most German artillery is horse drawn and trying top escape Russian tanks and motorized infantry. Their air force can make some good hits with this OR, but not enough alone to slow the
Big Red Tide that will trying to engulf the ground forces.
Since the scenario you have picked is certainly pro-Russian (Axis initial front line positions are reduced in the HTH version from the 0623_01: The Destruction of Army Group Center). Axis players will find this scenario hard enough without these two OR.
You may want to consider adding a night move disruption of 40% to the pdt and a bunker building probability of 0.5% to help the defense build a line to stand on for a while deeper in the rear.
Just some ideas to help you balance your CG better.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp