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Night Disruption
09-08-2013, 02:25 PM, (This post was last modified: 09-08-2013, 02:32 PM by Dog Soldier.)
#4
RE: Night Disruption
From what you are describing LS, this is my best guess.
If you want to send me a file with some examples, then I will see it I can duplicate the issue with your road movement. The N44 map has many areas where there are multiple roads very close together in adjacent hexes. This might be the source of your problem. Night movement has to be quite precise with a night disruption percentage in effect.

F40 also has some areas where a you think a drag & drop move should follow the road you see only to see the algorithm decide a shorter route is move off road through one hex side to get to another road going to the same destination. It is a case, in my experience, to find these places when a unit goes astray then hold the next unit(s) hand and move one hex at a time through the area with multiple roads.

With 22 titles in PzC, only two have any naval movement of significance, N44 & Sicily 43. I suspect, since the patch came out allowing a night disruption percentage to be entered in the pdt, no one tested this out in those titles. The default percentage is zero for all PzC titles before T43. We can check with JT about an exception in the code for naval units.

Meanwhile, set more men to watch for icebergs when moving your ships at full speed at night. Smile
Or we could mark channels on the map to act as roads? Big Grin
Unintended consequences. Oh well.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Night Disruption - by Liquid_Sky - 09-08-2013, 11:40 AM
RE: Night Disruption - by Liquid_Sky - 09-08-2013, 01:08 PM
RE: Night Disruption - by jonnymacbrown - 09-08-2013, 01:53 PM
RE: Night Disruption - by Dog Soldier - 09-08-2013, 02:25 PM
RE: Night Disruption - by Liquid_Sky - 09-09-2013, 04:43 PM
RE: Night Disruption - by Liquid_Sky - 09-10-2013, 04:40 PM
RE: Night Disruption - by Dog Soldier - 09-17-2013, 11:58 AM
RE: Night Disruption - by Volcano Man - 09-18-2013, 12:05 AM
RE: Night Disruption - by Liquid_Sky - 09-18-2013, 04:48 PM

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