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Auto defensive fire
09-19-2013, 02:41 AM,
#3
RE: Auto defensive fire
(09-19-2013, 02:23 AM)tazaaron Wrote: Each defender gets up to 3 shots just as in your move, artillery 2. If your unit gets disrupted it will lose a shot. So as far as how many shots a unit CAN take is the same as in your phase. The word here is CAN though, of course theres a mathematical calculation involved on weather it fires or not.

Opportunity Fire is
under the control of the computer, it results in some anomalies that may be
considered frustrating to some

Hey Taz, thanks for the insight.

So if one of my recon units happens to bump into a stack of, say four enemy units for instance, it could theoretically get hit with as many as a dozen defensive shots?

And if a defender is attacked from multiple hexes, do they get three shots against each enemy hex that attacked them, or just three shots total? It sure seems like when I'm attacking an enemy with stacks of several units from two or three surrounding hexes the defender gets off a lot more than just three shots.

I think I'll run a few tests and actually keep track of the opportunity fire and see what I can find out.
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Messages In This Thread
Auto defensive fire - by tbridges - 09-19-2013, 12:35 AM
RE: Auto defensive fire - by Aaron - 09-19-2013, 02:23 AM
RE: Auto defensive fire - by tbridges - 09-19-2013, 02:41 AM
RE: Auto defensive fire - by Aaron - 09-19-2013, 03:05 AM
RE: Auto defensive fire - by Dog Soldier - 09-23-2013, 07:31 AM
RE: Auto defensive fire - by tbridges - 09-23-2013, 07:52 AM
RE: Auto defensive fire - by Liebchen - 09-26-2013, 04:52 AM
RE: Auto defensive fire - by tbridges - 09-27-2013, 06:51 AM

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