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Interdiction
09-21-2013, 01:42 PM,
#3
RE: Interdiction
For fun, I set up a PDT file where interdiction was upped to 100%. I made all road movement cost 1.

Moving 600 man battalions (with road stacking at 350), I was hit rarely. I noticed that visibility was 2 and that 10% was the air value at that visibility.

I changed all visibility air effects to 100%.

Now my 600 man battalions were being hit in each and every clear hex they moved in..along the road. Occasionally they would avoid interdiction in a terrain hex if the road hex passed through it.

I tried moving smaller units. 120 man units could run a ways along the road without being hit...it seemed to be less then 1/3rd of the time, but I didn't do enough for a proper value. Definitely less though.

I then changed the stacking limit to 3500 road, and 15000 normal. (just added a zero to the end). Now interdiction was rare. The 600 man battalions could run along the road and get hit maybe once. (for 10 hexes movement)

Note that it didn't seem to matter...moving for 6 in the open or 1 along the road seemed to have the same percentage.
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Messages In This Thread
Interdiction - by Liquid_Sky - 09-21-2013, 12:58 PM
RE: Interdiction - by Liquid_Sky - 09-21-2013, 01:16 PM
RE: Interdiction - by Liquid_Sky - 09-21-2013, 01:42 PM
RE: Interdiction - by Liquid_Sky - 09-21-2013, 01:57 PM
RE: Interdiction - by Lowlander - 09-21-2013, 07:52 PM
RE: Interdiction - by Aaron - 09-22-2013, 01:32 AM
RE: Interdiction - by Liquid_Sky - 09-22-2013, 01:51 PM
RE: Interdiction - by Lowlander - 09-22-2013, 11:06 PM
RE: Interdiction - by FM WarB - 09-23-2013, 08:13 AM
RE: Interdiction - by Liquid_Sky - 09-23-2013, 11:07 AM
RE: Interdiction - by Lowlander - 09-23-2013, 02:22 PM

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