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Interdiction
09-22-2013, 01:51 PM, (This post was last modified: 09-22-2013, 01:52 PM by Liquid_Sky.)
#7
RE: Interdiction
I am making no judgement on the why's of interdiction..only trying to come to grips with the mechanics..

To sum up what I have discovered so far:

The percentage chance of interdiction is modified by:

Visibility.
Terrain in hex.
Size of Unit.
Interdiction Percentage in parameter data.

The amount of damage you take is modified by:

Visibility.
Aircraft in Scenario OOB.
Interdiction Effect in parameter data.


What doesn't effect interdiction is:

Anti-aircraft.
Movement cost.
Used Aircraft.

So in Normandy (for example), the slow road through the Bocage to the front line is a safer route to take, then the main highway that passes through the open.
It is better to have your units walk one hex a turn deployed then to move in travel mode when visibility 5. Its a huge benefit to waiting until lower visibilities.
There is no Dawn/Dusk in Normandy.

The Game has AA units to protect on map assets, and is best used in large bunches to protect masses of armour...and will do absolutely nothing if you spread it around in a futile attempt to prevent interdiction.
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Messages In This Thread
Interdiction - by Liquid_Sky - 09-21-2013, 12:58 PM
RE: Interdiction - by Liquid_Sky - 09-21-2013, 01:16 PM
RE: Interdiction - by Liquid_Sky - 09-21-2013, 01:42 PM
RE: Interdiction - by Liquid_Sky - 09-21-2013, 01:57 PM
RE: Interdiction - by Lowlander - 09-21-2013, 07:52 PM
RE: Interdiction - by Aaron - 09-22-2013, 01:32 AM
RE: Interdiction - by Liquid_Sky - 09-22-2013, 01:51 PM
RE: Interdiction - by Lowlander - 09-22-2013, 11:06 PM
RE: Interdiction - by FM WarB - 09-23-2013, 08:13 AM
RE: Interdiction - by Liquid_Sky - 09-23-2013, 11:07 AM
RE: Interdiction - by Lowlander - 09-23-2013, 02:22 PM

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