RE: Touch PzC for Android
Touch i think is using alternate fire rules where the fire over an hex affect all units in the hex, this is a rule that i never like because doesnt punish big stacks (like in Nap titles por example when you use arty over them) and made defender weaker than attacker because specific units (like AT units) lose a lot his power VS specific targets.
But here i need say that even the big brother has problems to with selection of targnets when AI do it, is not hard see how AT units shoot infantry and ignore armored units and viceversa, infantry shooting tanks and ignoring infantry.
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