• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Tank Loads for Africa at War
11-20-2013, 06:14 AM,
#12
RE: Tank Loads for Africa at War
The one example that I read on another forum was a Tiger, maybe even a King Tiger, getting destroyed by a US bazooka team, which completely put off the player, so much so that they raised the values of the Tiger above what the M1A1 was in Modern War, making it pretty much invincible against all WWII type weapons. It seemed a bit extreme and I told him so. To each his own, however. I'm sure for him it's a lot more fun to play if you know your tanks can't get whacked.

I've never thought that the values for SB were out of balance. It's not a perfect system, but I've always thought it played well. The game's strong suit is infantry, not armor, something JT has said all along, but the armor, if employed appropriately, plays fine.
Quote this message in a reply


Messages In This Thread
Tank Loads for Africa at War - by Ashcloud - 11-14-2013, 06:47 PM
RE: Tank Loads for Africa at War - by Richie61 - 11-14-2013, 11:18 PM
RE: Tank Loads for Africa at War - by Rabbit - 11-15-2013, 03:44 AM
RE: Tank Loads for Africa at War - by Jeff Conner - 11-15-2013, 01:23 PM
RE: Tank Loads for Africa at War - by Jeff Conner - 11-17-2013, 05:58 AM
RE: Tank Loads for Africa at War - by Jeff Conner - 11-18-2013, 10:50 AM
RE: Tank Loads for Africa at War - by Richie61 - 11-18-2013, 03:50 PM
RE: Tank Loads for Africa at War - by Jeff Conner - 11-20-2013, 01:26 AM
RE: Tank Loads for Africa at War - by TheBigRedOne - 11-20-2013, 06:14 AM
RE: Tank Loads for Africa at War - by Laza - 11-20-2013, 11:20 AM

Forum Jump:


Users browsing this thread: 8 Guest(s)