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Leipzig Mod
12-10-2013, 06:08 AM,
#7
RE: Leipzig Mod
(12-10-2013, 12:00 AM)Lowlander Wrote:
(12-08-2013, 03:15 AM)antoarc65 Wrote: Many thanks for the fast reply

already checked all that mods but none modify the 3D unity size....CryCry

really do not know why they changed from the waterloo unity to these ones.
Fear that i have to make it by myself but need to start from the beginning cause i don't know how to do it.

Thanks again
Antonio

We all have different tastes, I thought the new art was excellent.

However if you want to spent a lotta time thro the winter evenings maybe you could retro fit the game art.
I.E. use the art from NRC, Wagram etc and carefully construct a mirror image of the old 3D figures by using the Leipzig 3D figure files as a guide, OR paste the larger figures onto the Leipzig 3D figure file.

Do you know how to make a template ?.

I am starting to learn how to do,( what is the template? if you have more info pls explain me) but the most tedious thing is to identify every figure in the waterlo 3d100-3d50 file and in Leipzig 3d100 -3d50 file, cause i have to change the exact unit.....
to make this i have to read both OOB to know the position of every figures/unit.
Considering that Waterloo have low units than Leipzig i lack figures for many units and have to draw each of them......

I think that i have to survive with the little icons Smile

thanks friends
Antonio
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Messages In This Thread
Leipzig Mod - by antoarc65 - 12-07-2013, 03:04 PM
RE: Leipzig Mod - by Compass Rose - 12-08-2013, 01:13 AM
RE: Leipzig Mod - by antoarc65 - 12-08-2013, 03:15 AM
RE: Leipzig Mod - by Lowlander - 12-10-2013, 12:00 AM
RE: Leipzig Mod - by antoarc65 - 12-10-2013, 06:08 AM
RE: Leipzig Mod - by Sgt_Rock - 12-09-2013, 05:15 AM
RE: Leipzig Mod - by antoarc65 - 12-09-2013, 03:10 PM
RE: Leipzig Mod - by Lowlander - 12-10-2013, 08:02 AM
RE: Leipzig Mod - by Sgt_Rock - 12-12-2013, 01:56 AM
RE: Leipzig Mod - by antoarc65 - 12-12-2013, 05:07 AM
RE: Leipzig Mod - by Sgt_Rock - 12-12-2013, 07:10 AM

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