RE: Questions about Moscow '42 Campaign Fall Kreml (North)
I was also wondering if the release schedules for Fall Kreml were not a bit too restrictive for the Soviets in some variants. On one hand, it is implied the historical deception operation worked because the Soviets prepared for it, but in the game their release schedule for a number of sectors in all variants is slow, which would point to the Soviets being unprepared: their mobile reserves often need to wait for days before they can do anything, even if they're fairly close to the frontline.
In the sectors where the Soviets have only a thin line without reserves directly behind them, this could allow them to break through and carve up the units piecemeal as they're thrown into the German path, because it seems difficult to concentrate mobile reserves as the Soviets due to the release schedule working against you. By avoiding coming within spotting ranges, the Germans could also "game" the release system in certain locations.
It might all be much more of a problem in theory than in practice, but my first reaction when I saw the Soviet release schedule was: How am I to attack the German flanks to slow them down if coordinating mobile unit attacks will be so difficult?
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