(02-04-2014, 04:47 AM)A Canadian Cat Wrote: Hard man to please eh :-)
They chose the first game to be the end of the war for the obvious reason that they already had the majority of the German vehicles. That way we get to the eastern front faster. The game does have a bunch of new Soviet vehicles.
For development reasons it makes good sence to do it this way. Next game will the the year earlier. Now they have half or more of both the German and Soviet vehicles ready to go - just need to add some earlier ones. So we get that game faster. They are planning for incremental improvements to the game.
Don't forget the feature set, AI triggers, some support for fire etc.
You are right the don't have full support for fire yet but it will be there eventually.
I see why they developed the Russian front in '44, but are Soviet units and a few game engine improvements worth $55? It's a nice commercial move, I have to admit, selling an 'expansion' more expensive than some first line grand strategy titles.
France '40 is the 'biggest' forgotten front. Some units are already modelled, Pz III are already in the game, so are Pz II, and a some changes to the existing Mark IV and you have a IV D. Pak 36 done, German infantry done. Add a 38t and PzI and you pretty much have the German TOE done. Some French tanks are already modelled for the CMFI game, too.
It seems BFC chose 1944 for 'tactical balance' purposes, as stated in their website. I think the 'balance' thing should be up to the players and their rules while playing.