• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


SB: Idea on scenario "replayability"
02-22-2014, 12:04 AM,
#6
RE: SB: Idea on scenario "replayability"
Too bad, Jeff, about the decisions you mentioned. Player deployable assets would be a HUGE improvement. You would see, I think, a flurry of scenario redesign work, and see perhaps another spike in interest leading to more game sales.

I really LOVE playing the scenarios blind. I.e. playing them PBEM against an opponent in a scenario that I have NEVER opened or played. The surprise element is entertaining to me. That said, it does not help my win-loss record, especially against experienced players who may know where the mines are and the SETUP HMG, etc. But also curiously, my win-loss record is not that bad!

Thankfully, win-loss is not my major emphasis - it's enjoyment and the playability factor is a big factor. I agree with Dennis that no two people play the same. And many scenarios lend themselves well to individual nuance. For instance "Heavy Tanks at Rossienie" (AOTR) I have played against three different opponents, and all three were very different in their course. But playing as the Soviet - it is hard to force yourself to move up against the hidden Flammpanzer and take one for the (playability) team!

I have dabbled in scenario design for Naval Campaigns "Guadalcanal." In that title and series, one can establish a "random deployment" box. I would think that that the software would be fairly easy to do. Maybe The new PanzerBattles series will have this feature to encourage us all to jump into that series?!

Anyway - if it comes up, I would vote heartily "Aye" for some player-deployable assets capability or limited random deployment.

Steve
Quote this message in a reply


Messages In This Thread
RE: SB: Idea on scenario "replayability" - by Stejones82 - 02-22-2014, 12:04 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)