(02-22-2014, 01:13 AM)Many Mariuses Wrote: An interesting idea, although it sounds like it might be complex to implement a variable line of site.
You have this correct. Variable anything, movement, LOS, etc. is very hard because of the variability. Variable movement was experimented with a long time ago. The realism of the idea was sound. Units did not always end up where the commander ordered them to go in real life, for example.
The problem comes when players think the variability is a bug. It is difficult for PC gamers to know it is a feature and not a bug.
So, variability of this sort, while desirable for realism is beyond the scope of current gaming design in the PzC world.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp