Quote:Do you think it was easy for the Germans at Kursk? Big Grin
No
I enjoy a challenge, but in my opinion the outcome of smaller scenarios with bunkers can depend a lot on when the defender is disrupted.
If the Soviets fight to the last man, which they do regularly even when D morale, your progress is much slower than if you remove them with the first assault. Some variability's fine obviously, but if you have bad luck with disruptions, your game becomes that much harder.
Hill 228_6's a nice scenario, it looks good, but I'm experiencing the same situation as with Gertsovka, where the variability in whether the Soviets disrupt and withdraw or not limits my victory.
Small scenarios will always depend relatively more on luck than bigger scenarios, that effect just increases with bunkers.