RE: ME 67 Volcano Mod question
One could say that the Night Disruption and loss of MPs due to interdiction when in travel mode or when disrupted by enemy fire is a form of variable movement. But having variable movement is a very bad idea in a turn based "hex and counter" game, because the necessary degree of abstraction is absent (whereas it would be, and is, possible in a game such as Steel Beasts). One of the factors that makes these games fun, is how units respond to orders (within limits of course). Instituting variable movement in a game where hexes are 1-1.6 kilometers wide and a turn is multiple hours would turn the game from being fun into being an exercise in frustration (which might of course be realistic, but would also make the game unplayable).
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