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Klyuchi – Attrition (a tutorial)
03-02-2014, 03:13 PM, (This post was last modified: 03-02-2014, 04:38 PM by Dog Soldier.)
#5
RE: Klyuchi – Attrition (a tutorial)
[Image: c59d2a12f5Klyuchi%20T4.jpg]
08:30 11 July 1943, Soft Conditions, Day, Visibility One Kilometer
The Russians retreat a unit to replace the one lost in the victory location directly north of the village of Klyuchi. While a tempting target for an assault, I will wait another turn before venturing out into the open there. The battle at the base of hill 226.6 turn ugly as the heavy weapons unit is eliminated this turn. Even the company of pzgr in the trench is taking severe (over 30%) losses in just these four turns. Attrition is the name of the scenario. It is well named.

Dog Soldier

[Image: 563a0a1c8eKlyuchi%20T4G.jpg]

A look at the Victory Dialog shows how bad things are. The Russian have lost nearly 3.5 times as many troops as the Germans. However, Russian victory point losses are only a little over 2.5 those for the Germans.
[Image: ee21611d47Klyuchi%20T4G%20VC.jpg]
The morale of the story is there are a lot more Russian troops than you have as the Axis player. They can afford losses if it keeps you pinned down.


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.zip   !0711_03 Klyuchi Turn 4.zip (Size: 21.12 KB / Downloads: 7)
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RE: Klyuchi – Attrition (a tutorial) - by Dog Soldier - 03-02-2014, 03:13 PM

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