(03-02-2014, 11:33 PM)ComradeP Wrote: I know there's a limit, but the heavy artillery can still hit hard. At least the non-mortar artillery can only fire once per turn, that helps.
Smoke helps hide some units and it's certainly very useful (I like the feature a lot). However, it won't keep some units from getting hit.
In the end, in longer scenarios where the Soviets are strong the attrition over time looks like it could be difficult to contain if the defender plays well or if the Axis have limited forces.
The feedback I can give you is that the big killers in the open are rockets - particularly Katyushas. What you'll find in the average scenario though, is that there is no more than one to four batteries of them and where there is more, range limitations reduces the overlap of fire. In all the testing we did on the scenarios no tester reported that they felt artillery was too effective. Most actually complained that they could hardly dent any of the Soviet fortifications with artillery, but that is a different issue.
What I am committed to is to adjust scenarios if its proven that there is an excessive amount of artillery which is skewing results. But only if it is a repeatable issue and only if there wasn't a historical reason to have the additional artillery in the first place.
David