RE: PB Kursk '43 South impressions/discussion
I don't like locking zoc and feel a unit should not be prevented from movingto the next hex because of it, even at this scale. The only way to keep a unit from moving is to have it completely surrounded, then it's not a move any longer, but an attempted assault to escape.
It does make sense that an engineer unit just moved into a MF and then another passing through in trucks to the next one should not be allowed before a path is even made in the first one. I don't know how long it takes to clear a MF or even a path through one, but seems, it might should take at least a couple of turns and a second eng unit could make that on the second turn assuming eng units clear a path first, then goes on to clear the rest. Either that or could implement a choice that engs could clear path first or just clear period.
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