Question about Bridges and Boats
Hi all,
After purchasing Market Garden I've run into some difficulties with these bridging units and their boat equivalents. When playing the Nijimegen both heavy bridges over one of the canals leading up to the town were blown and for the rest of the scenario I just couldn't do much else with any of the reinforcements I had.
Around Nijimegen my paratroops were able to secure just about everything in 20 of the 33 turns allotted. Now the 30th Corps did arrive with two engineer units one bridging one with boats. For the 10 sum turns the bridge unit had it just simply never changed from bridge ops to has bridge.
If I'm not mistaken the following in the parameters tells me the probability of a bridge being finished.
Bridge Values:
Allied Bridge Value: 30% Axis Bridge Value: 30%
Allied Pontoon Value: 0 Axis Pontoon Value: 15
Light Bridge Strength: 8 Medium Bridge Strength: 12 Heavy Bridge Strength: 16
Wired Bridge Side: Allied Sm Bridge Wired Prob: 80% Lg Bridge Wired Prob: 0%
So according to this each turn my bridging unit has about a 30% chance to finish it's project correct? Did I just get really unlucky? In addition what are these bridge strength values?
Another issue was how the heck I get these engineers with boats to actually ferry units. In the manual under Water Hex Ferrying it goes on all about the requirements but not actually how to start this action. My understanding of this action is that the "Has Boats" group has to be next to the water hex with it's full amount of action points left, then it moves into the water hex. Once the engineer unit is in the water other units can sort of shift through it's hex one at a time. Could somebody list the exact input sets to get these boats into the water?
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