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Who has Fired/Who has Not/Concealment Question
03-04-2014, 10:31 PM,
#4
RE: Who has Fired/Who has Not/Concealment Question
(03-04-2014, 10:03 PM)Xaver Wrote: Maybe is a good add know who shoot, an unit can shoot but be unspoted for example.

A little question, is possible add defensive works to the concealment??? i refer if there is a trench in open terrain you cant know if is full of bad guys or is empty... maybe add this as an optional rule called "extreme FOG"???

I am doing something with scen editor and i have this problem, units are in trenches but terrain is open and enemy can see them even when they are in elevated terrain inside a trench.

Thanks.


The way it has (deliberately) been setup is that bunkers & pillboxes will conceal units but trenches and improved positions don't.

We did it this way to represent the time it has taken to create fortifications and build reasonable camouflage and other subterfuge around it. Both improved positions & trenches can be created in game and are not considered to have the same amount of effort spent to conceal their presence.

David
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RE: Who has Fired/Who has Not/Concealment Question - by Strela - 03-04-2014, 10:31 PM

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