(03-05-2014, 05:52 AM)Wodin Wrote: (03-04-2014, 10:31 PM)Strela Wrote: (03-04-2014, 10:03 PM)Xaver Wrote: Maybe is a good add know who shoot, an unit can shoot but be unspoted for example.
A little question, is possible add defensive works to the concealment??? i refer if there is a trench in open terrain you cant know if is full of bad guys or is empty... maybe add this as an optional rule called "extreme FOG"???
I am doing something with scen editor and i have this problem, units are in trenches but terrain is open and enemy can see them even when they are in elevated terrain inside a trench.
Thanks.
The way it has (deliberately) been setup is that bunkers & pillboxes will conceal units but trenches and improved positions don't.
We did it this way to represent the time it has taken to create fortifications and build reasonable camouflage and other subterfuge around it. Both improved positions & trenches can be created in game and are not considered to have the same amount of effort spent to conceal their presence.
David
Hmmm... David I think trenches that are on map at the start should still be able conceal the soldiers in them..trenches were used as away of getting closer to the enemy and taking him by surprise in Stalingrad..esp around the factory district. The Germans dug trenches\saps out towards the enemy so during an attack they could get as close as possible and not be subject to small arms fire, and also possible to take the Russians by surprise. If trenches didn't conceal men then in WW1 there would be no need to send out night patrols to see if they where occupied or not. Take the 1917 German retreat..it was hours before they realised the Germans had buggered off, same as Gallopolli when the Allies where retreating.
The player shouldn't know if the enemy held the trench ir not if they hand't fired from it. Adds suspense aswell.
Let me be clear, my comment only relates to improved positions and trenches in clear hexes. These fortifications in rubble would be unseen and the units unrevealed until they expended movement points in LOS or were recon spotted.
David