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The Unplanned Assault Conundrum
03-05-2014, 09:49 AM,
#5
RE: The Unplanned Assault Conundrum
Hi all,

This is a very conscious included feature.

During testing Dog Soldier wrote to me with exactly the same concerns. 'Its not right you can recon by assault', he said.

My rationale is as follows;

A unit goes to move into an 'empty' hex and begins to receive fire from it. This is the point you get the assault warning. The player can either then press the assault, but it's against an unknown enemy with potentially serious consequences. If the player cancels the assault, he only takes away the knowledge that there is something there and he will have to stop, recon spot or some other preparation before proceeding.

The net impact is that this is another way to recon the enemy but in a very limited manner. Your scouts have identified an enemy position and you as the commander have to decide whether to pause or charge in.

The difference to SqB makes sense because of the higher hex scale and longer time period. I view the current iteration as a good compromise between the two systems.

David
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Messages In This Thread
The Unplanned Assault Conundrum - by Jeff Conner - 03-05-2014, 08:01 AM
RE: The Unplanned Assault Conundrum - by Strela - 03-05-2014, 09:49 AM
RE: The Unplanned Assault Conundrum - by 76mm - 03-05-2014, 10:26 AM
RE: The Unplanned Assault Conundrum - by Tide1 - 03-05-2014, 11:10 AM
RE: The Unplanned Assault Conundrum - by Strela - 03-05-2014, 11:14 AM
RE: The Unplanned Assault Conundrum - by ComradeP - 03-05-2014, 04:30 PM
RE: The Unplanned Assault Conundrum - by ComradeP - 03-08-2014, 09:23 PM

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