RE: How do you improve PzB???
Well, they can use things from other Tiller engines, i think in "enfiladed" status from EAW, maybe they can use this with other name like "hull down" and/or "exposed" when a tank is target for a tank in lower and/or higher terrain... now you dont have info about this.
The problem in engine for me is now in the performance of armor, as are now the engine the good tanks in lower numbers offer a lot less than worst tanks in bigger numbers... 2 Tigers are less effective than 10 PzIIIm for example solve this is a big problem because you can move from low performance to an excesive high performance and affect other vehicles that works fine.
I talk about a modificator in PDT when units are under certain number of vehicles to improve them, not the firepower, improve the chance of a kill, maybe see less "no effect" when a unit of 1-2-3 vehicles shoots is a first step... the idea is that you can set a value per side where you can define a "killer" bonus to made that fire results be more deadly... you can do this as a general feature or if is excesive for tanks with lower quality in same side define the bonus only per vehicle type, i dont know if is possible that a bonus first see side, second see the unit type by equipment... apart this could be interesting to in AT if is needed.
The point for me is find a way to made units under 5 tanks more dangerous at least in Kursk and well, in future titles if you need use smaller units you have a way to made them usefull.
I need ask this to Volcanoman... when you play with the 88 values in Tobruk... you find if at certain point increase hard attack doesnt affect to the kill rate??? maybe solution is increase hard attack in certain units... or not.
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