RE: How do you improve PzB???
The discussion about armor is interesting, and is something that certainly manifests itself due to the scale. Squad Battles has suffered from similar armor frustrations. The smaller you go, the more detail gamers feel should be available to make the game play more realistic. At some point, though, it gets hard to really implement it all without major changes to the engine. "Hull Down" for instance made its appearance with Red Victory, but it still is only something that a tank can be given from the initial set up. Once it moves, it can never go back to a Hull Down situation.
I imagine there will be growing pains, but with constructive discussions and a good design team, I'm sure the games will improve going forward. The key will be for gamers to be patient and not expect that all of the nuances can be fixed, at least not right away.
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