RE: How do you improve PzB???
That would be nice to have, but it might be a bit too much for lower quality forces as they already face quality penalties for movement, fatigue, disruption and attacks/assaults.
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Hmm, after some testing, I agree with Xaver that it can be too easy to drive up to defending enemy armour, as opportunity fire at range is not very effective and too infrequent to stop a charge. This makes it difficult for the Axis to keep their distance.
If I would fire and move back, I would need smoke to prevent the Soviets from firing at my units before a range I'm comfortable with. 30-40 T-34's suddenly being next to one of your tank units is difficult to counter as even at 2-3 hex range, the Panzer IV's don't outperform the T-34's by much.
The combat system also favours smaller units in a way. I have yet to see 25 Panzer IV's cause 5 losses in one shot, whilst 5 Panzer IV's regularly destroy 1 tank. In order to limit return fire, you're encouraged to fire with bigger units, but it's less efficient it seems. For example: I've been able to cause 2 losses to Churchills from 3 hexes away with 7 Panzer IV's and 2 Panzer IIIM's in one attack, but the best singe attack result from 1 hex away with 22 Panzer IV's is 4 vehicles thus far.
I'll play Nepkhaevo with Dog Soldier and possibly someone else and will post further comments. Initial impressions are that it's difficult to engage enemy armour before they're close to you.
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