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Fixing K'43...Why so pro-Axis?
03-08-2014, 02:00 PM,
#3
RE: Fixing K'43...Why so pro-Axis?
(03-08-2014, 01:27 PM)Strela Wrote:
(03-08-2014, 12:16 PM)HirooOnoda Wrote: Okay, I love K'43, but the Axis bias is pretty evident.

Check out the stats on Win/Losses. I think Welcome to the Fascists doesn't have a single Russian win.


Ideas:

1. Increase minefields to level 3. Everything I've ever read says the minefields were over-kill, and we know nothing kills like over-kill.

2. Russian infantry in Pillboxes don't check for low ammo or Isolation until 2400 hours (Once a day).

3. Increase Russian infantry one level of moral.


4. Fanatical defender rule applies.

Yes, the Russians will experience victories, it will be tough for the Germans, but you know what, let's make the game fun again.


Hiroo


Hiroo,

Did you try Volcano Man's mod? I believe he 'fixed' the pro Axis bias significantly....

David

VM is a great guy, but I had a problem with one of his mods (no units would show on the map) and HPS said,"Sorry, we don't do tech for outside mods."

Needless to say I had to drop from a team game I spent a lot of time getting started and prepped for.


But that is besides the point. The game is very biased against he Russians and I can't get opponents to play it due to the bias.

HPS needs to fix this, if they care that.
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Messages In This Thread
Fixing K'43...Why so pro-Axis? - by HirooOnoda - 03-08-2014, 12:16 PM
RE: Fixing K'43...Why so pro-Axis? - by Strela - 03-08-2014, 01:27 PM
RE: Fixing K'43...Why so pro-Axis? - by HirooOnoda - 03-08-2014, 02:00 PM
RE: Fixing K'43...Why so pro-Axis? - by Elxaime - 03-08-2014, 10:33 PM
RE: Fixing K'43...Why so pro-Axis? - by Elxaime - 03-11-2014, 05:11 PM

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