• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


City scenarios?
03-08-2014, 08:21 PM,
#8
RE: City scenarios?
I think that a more abstract solution is better... in the end urban combat is a "very close" combat, for me add a way to simulate this is enough, you know, have in same hex units from diferent sides that stay all the time in a melee status (cant recover fatigue and all the time suffer loses where morale is very important to stand) apart this could be used in "future" fronts (and not only in PzB serie) think for example in the use of this rule as japanese to launch infiltration attacks. The idea is not remove assault, is complete it with a less agresive attack more to win the hex using time and less brute force.

Is very rare see wargames where units fight in same hex specially more than 1 turn.
Quote this message in a reply


Messages In This Thread
City scenarios? - by Wodin - 03-07-2014, 02:09 PM
RE: City scenarios? - by Strela - 03-07-2014, 05:37 PM
RE: City scenarios? - by Wodin - 03-07-2014, 08:08 PM
RE: City scenarios? - by Xaver - 03-07-2014, 11:49 PM
RE: City scenarios? - by ComradeP - 03-08-2014, 02:34 AM
RE: City scenarios? - by Aaron - 03-08-2014, 08:02 AM
RE: City scenarios? - by Outlaw Josey Wales - 03-08-2014, 12:55 PM
RE: City scenarios? - by Wodin - 03-08-2014, 10:04 PM
RE: City scenarios? - by TheBigRedOne - 03-09-2014, 05:26 AM
RE: City scenarios? - by Richie61 - 03-09-2014, 02:14 PM
RE: City scenarios? - by Xaver - 03-08-2014, 08:21 PM
RE: City scenarios? - by TheBigRedOne - 03-10-2014, 11:36 AM
RE: City scenarios? - by Richie61 - 03-10-2014, 11:44 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)