RE: How do you improve PzB???
Xaver, the scale of 250x250 would make illumination rounds a bit too effective I'd guess. Even when illuminated, it would be difficult to hit targets at night at range of 500 meters or more aside from armour (which would be clearly visible). The attacking infantry might simply hit the deck for a while until the illumination rounds are burned up.
Units being silhouetted by burning tank wrecks would be nice for a game of, say, 50 meters per hex, but 250 is too much.
At PB scale, we're not talking about simple flares but about a reasonable quantity of artillery illumination ammo anyway, and I'm not sure how common illumination/star/flare shells were in regular field units.
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Tank vs. Tank casualties thus far in Nepkhaevo with Pijus Magnificus: 34 T-34's or Churchills, 4 (?) Panzer IV G's and 1 Panzer IIIM I believe, or 5 Panzer IV's. I think the HQ that was killed was a Panzer IIIM HQ that had already suffered 1 breakdown, so I've lost 6 tanks thus far. 3 of them to being "shotgunned" by a Churchill stack.
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