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Fixing K'43...Why so pro-Axis?
03-17-2014, 07:46 AM, (This post was last modified: 03-17-2014, 07:47 AM by HirooOnoda.)
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RE: Fixing K'43...Why so pro-Axis?
(03-11-2014, 05:11 PM)Elxaime Wrote: In fairness, I suppose K43 would be very difficult to model accurately and still be fun for both sides. Although the German plan was not ambitious by past standards, it was one of the most telegraphed punches in military history. The Soviets had months to prepare. As a result, it was more like WW1 than WW2. The northern German attack was defeated relatively quickly. The southern prong kept at it for longer, but even though it succeeded in drawing in some of the Soviet armored reserves, there was never a serious open field breakthrough. And once they determined the German attacks were spent, the Soviets had enough strength sitting around to launch offensives of their own.

The options I suggested would go a long way to making the game more historical. The problem is that it is unhistorical.

They have the mines at X2. They were the densest on the Eastern Front, yet they give the Germans in Minsk '44 Level 3 mines, not the Russians at Kursk. The level x2 mines should be brought up one level.

The Panthers should be moral B or C. Not A. Many of the Panthers were mobility kills on the first day of the battle-never could happen in the game. Just lower the moral and up the mines.

Make the units in Bunkers to be in-supply unless they pass a once-a-day check for ammo. Also, institute fanatical defender rule into the game.

The problem seems easily solved, more at least it moves the game to a more historical and playable game.
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Messages In This Thread
Fixing K'43...Why so pro-Axis? - by HirooOnoda - 03-08-2014, 12:16 PM
RE: Fixing K'43...Why so pro-Axis? - by Strela - 03-08-2014, 01:27 PM
RE: Fixing K'43...Why so pro-Axis? - by Elxaime - 03-08-2014, 10:33 PM
RE: Fixing K'43...Why so pro-Axis? - by Elxaime - 03-11-2014, 05:11 PM
RE: Fixing K'43...Why so pro-Axis? - by HirooOnoda - 03-17-2014, 07:46 AM

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