(03-18-2014, 12:15 AM)Fonebone Wrote: 5) Some strange Line of Sight rules in forests. It seems that a unit at a higher elevation can see over the top of adjacent lower forest terrain and into the forest hex on the opposite side. Usually in games like this, a unit in the middle of a forest means adjacent LOS only. It's hard to tell at a glance who can fire at whom.
Most of your questions are for the designer of the game to address. I can say form photos I have seen of the Kursk battlefield, both historical and contemporary images, the 'woods' we portray in Kursk are not very dense at all.
Not like western Europe or around Moscow. I do not think trying to create a 'trees' hex would have solved the issue since the scale is larger. Such a thing would be more suited to Squad Battles.
I am sure members here can find an post images which are examples of what I am saying or images that show me to be wrong. I welcome that.
I think that at Kursk in 1943 there were very few places to really hide for long. The persistent concealment mechanism works well to capture that feel, IMHO.
Maybe you can post some images of where you think LOS is really wrong. I am sure we did not think of everything.
Such instances can be reviewed.
Dog Soldier
Fast is fine, but accuracy is everything.
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