(03-23-2014, 11:20 PM)Al Wrote: Just out of curiosity - why was the "Delayed Disruption Reporting" optional rule dropped?
It was deemed that this rule pertains more to World War II, and modern warfare rather than World War I period. The primary reason is because the large units of the day made it relatively easy to determine what state they were in, and because the rule made it even more difficult for the attack than it already is.
The good thing about the FWWC series is that the defender has an advantage, and it was felt that this rule simply increased that advantage too much. In other words, it was a rule that if on or off made a HUGE impact on difficulty for that attacker, but in the PzC and MC series the presence of that rule really helps balance the game away from the attacker's favor (it is generally accepted that the attacker has an advantage there). It really comes down to controlling the experience, and that I felt that optional rule was not appropriate for the time period.
I hope that makes sense.