RE: How do you improve PzB???
Is not clain 1 Tiger kill 20 tanks in 2-3 turns, is made in general small units in german side usefull, 2 Tigers are practically useless and 1 tank is like dont have it, if you have a 10-15 panzer unit they have a relative well performance against soviet armor BUT in the moment you have less than 5 panzers performance is a joke.
The point for me is german and soviet armor doesnt suffer the same degradation in range combat, i think game needs separate the range modificator by nation and add a value to mark certain tanks as "killers" to increase their kill rate, to be fair, i see more usefull 10 PzIII i a single unit over 2 Tigers and well, this is not specially historical.
The armored problem for me is extended to AT guns to.
Soviets try allways short range ASAP and avoid range combats but at 3 hexes or even 4 T-34/76 9 tanks units are capable to deal with Tigers and made this units lose tanks... in some test 2 Tigers at 4 hexes cant kill T-34/76s only increase their fatigue... with luck, but the 9 T-34/76 can destroy the Tigers... they were guard units but you think at 1.000m kill a Tiger with the T-34/76 is ok???
I like the game but the armored/AT combat for me needs something more, more details to control by designers sure help to adjust AT combat performance.
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