I agree that the Tiger has a somewhat limited ability to stop approaching T-34s during the opponent turn. My results only show that a Tiger can succeed against superior numbers, also at short range. However, the expected number of kills per shot for a single Tiger is quite low at long range.
Here are the expected number of kills per shot at different ranges (2 decimals). And in the opponent turn, these kill opportunities can only be realized in the case of opportunity fire...
Tiger vs T-34
Range 1: 0,12 vs 0,02
Range 2: 0,08 vs 0,02
Range 3: 0,06 vs 0,01
Range 4: 0,05 vs 0,01
Range 5: 0,04 vs 0,01
Range 6: 0,03 vs 0,01
Range 7: 0,03
Range 8: 0,03
Range 9: 0,02
Range 10: 0,02
Range 11: 0,02
Range 12: 0,02
Range 13: 0,02
Range 14: 0,02
Range 15: 0,02
Range 16: 0,01
Bayes
(03-25-2014, 12:54 AM)Xaver Wrote: The question is, in 30 minutes, 10 T-34 close range against 2 Tigers with clear terrain and finish in next hex with 0 casualties... this is something that needs a fix, is not a question of increase Hard attack, is a question to made certain tanks in certain situations more letal... as i say for me A and B side needs separate values to control the range combat and maybe is necesary a PDT value to add a "kill modificator" by tank class... i think Tiger has 4 and this made lets see... 4x chance to destroy a tank after shot, PzIV have 2.5 etc etc, this could be only active at range combat (2 or more hexes) and at close combat not special bonus.
For me the PzC system at this scale in AT combat is to simple and doesnt cover all situations like the value of a single tank.