RE: SB Demo: Grenada - The 1983 American invasion of the island of Grenada.
Heinz
SandySandie is correct and the carrying capacity of a pickup truck is nine men. The regular Grenadian Army troops that are part of the Motorized Company (in the southwest corner) are in eight man squads and do not overload the pickups. The Militia squad in the pickup in front of the radio station has been reduced to eight men so that it will fit in the truck without overloading. But it is supposed to get destroyed in the first turn (and I found it pretty hard to win as the US without that happening) so it shouldn't be able to ferry the Militia squads to the north anywhere. So, no, you can't use the trucks to move the Militia up any faster. And it would make it harder on the SEALs if you could. They have a hard enough time as it is.
This is the first time that I have tried this method of victory point scoring. I found it very hard to balance as there are so many things that can happen and luck does play a role (like destroying the pickup on the first turn). But because I think it favors realistic tactics, I wanted to stay with the idea. Historically, the SEALs got pounded by heavy weapons fire with little ability to retaliate and then retreated to the beach, leaving their prisoners behind, but taking their wounded with them. There would be no reason to do this with the standard scoring rules. It would help if there was an exit objective that would give points of the same value as losses to the US, but an exit objective uses the normal scoring option (point value for men and double that for vehicles) so it didn't make much sense to include one. I am going to see if I can get that changed, but in the total scheme of things it would be a little used change in code (although maybe an easy one).
Jeff
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