RE: X-Mod thread
A few more details about the X Mod if any one is curious or having any questions.
Built by players for players
Background:
A few years ago, I created a Tour Of Duty Campaign that was played manually. Meaning not a game campaign. It had a full company of US Marines in Vietnam during 1968. All the soldiers had names, backgrounds etc. I noticed there were vehicles on the graphics sheet that was not included in the game. So I added those. I then set about trying to improve weapon efficiency and lethality. That didn’t go well as increasing lethality actually accelerated the weapon deficiency.
Eventually updates were done to the Squad battles series that including a new editor setting allowing weapons to have the X rating, and that basically began the X Mod.
The Mod:
As mentioned elsewhere, it’s a data base mod used to enhance the stock SBs data.
Again I’ll say, it is not intended to replace the stock SB game. The stock game is a tried and true effort of many years and many talented people. It has always been one of my favorite games and I own every title and possible mod for it. I just played a stock game of it last week.
This mod is for players who would like to try something different. Put a different spin on an old record and hopefully have fun doing it.
The X Mod requires no special scenarios or graphics to play. It can play any existing scenario out there. You can play it pbem or against the AI. Since you can play all the scenarios with it pbem, the games are qualified to be reported on the ladder.
Both players must have the mod installed and you cannot use the mod to play a person that only is using the stock files. That is cheating and will have consequences.
Since it requires no special graphics, you will not visually notice anything different. Start up screens are provided to let you know the mod is in place and if you are familiar with you stock weapon details, of course the new values will be displayed as you check them out.
Ed has made some super cool screens too, I might add.
Playing with it, you’ll notice far less shooting is required and you’ll be getting more results. Also you’ll notice your weapon does not loose it’s efficiency. Your troops still will loose efficiency as in the stock game, but resting them, no moving, shooting, or being shot at, you may notice them recovering at a higher rate. The stock system to rest and recovery still applies, but greater jumps in r and r will be possible. It’s still possible that resting several turns won’t bring your troops back to 100% as the game applies random rolls to determine this. Other time resting 1 turn and you may be back to 100%.
You’ll notice more results from your AFVs. Whether tank to tank or tank to troop. You won’t have to grind the enemy troops beneath your treads, although you still can if you like that. You can fire on them at normal tank ranges with HE and your MGs and get results.
Small unit tactics will apply through out the game. As Ed mentioned, if you’re in turn 8 of a 12 turn scenario and that enemy MG has been chattering away at from down the street, his efficiency has not dropped to 25%. If you dash your squad across that street to the buildings on the other side, you find them laying in a steaming pile. It’s like reading the back of the box on the original Squad Leader game.
It’s not an automatic blood bath. I have played countless firefights of troops being adjacent to each other having fantastic firefights. It’s not he who fires first wins, but that’s not such a bad idea anyway.
It is recommended to use the Quality Loss Modifier optional rule.
It is recommended to use the Alternate Fire Density optional rule.
Installation:
Using the Jones Mod Swapping Tool is highly recommended. It’s a sure way not to get your stock and modified files mixed up. Please, please, strive for this not to happen.
Jones is easy to use and takes up a very tiny amount of disk space. There are tutorials about how to use it. I think Chad wrote one and it’s at the Blitz. I may have one I wrote also. If you play JTCS, you’ll notice Jones comes with the 2.00 patch. The file structure applies the same way to Squad Battles. Jones is a great tool and can be used on any game from Panzer Campaigns to Combat Mission, from Panzer Battles to Napoleon. Plus, it’s free. Spam and virus clear also.
You can also back up your stock files manually too, if you’re more comfortable at doing that. Typically, the X Mod only encompasses about 5 small files. I know one player who does this manually and gets along fine.
Another way Jeff mentioned was to do a duel install of a game. Your stock game and an another install of it called Red Victory X Mod or what ever you may choose. Another sure way of not getting your files mixed up if you have the extra disk space.
What ever way works best for you is always the sure route.
Weapons and Loads:
All weapons have the X setting applied, as well as the loads. Lethality has been increased mainly on the whole. Penetration, and range are the stock settings.
However, I have compiled a master spread sheet of every load involved in the titles converted so far. Currently, it at 1322, unique, individual loads that are found in SBs. Every time a title is converted, it’s based on the current setting in the master file. Every time a title is updated, it’s settings are checked against the master file to see if any updates are needed. Eventually at some point, everything will be current and the only changes will come from further research and user suggestions. Of course new releases from JT will be entered into the master file and the process will continue.
Every game has a bit of abstraction and this mod does too. Being a fan of Vietnam and Tour Of Duty, the first thing that comes to my mind are the original issued M-16s compared to the chrome bore models. There will no rapid drop in the efficiency of the older weapon. That’s one example of a weapon system effected with the X setting. I’m sure there are many more. It’s something that has been sacrificed for the good of the whole.
Like building a road through hilly terrain, the tops of the hills are shaved off to fill the depressions, to eventually create a level, usable road base. Some things are built up while other torn down.
Also I’d like to mention that the master file is influenced by higher end values and by the more recent SB titles. For example, when I applied the X Mod to Franks Africa At War game, I was pleased to see many of my values were already in line with his. A few of his were actually higher than mine and I used those and they were entered into the master file. Jeff’s Grenada title was also checked against the master file and produced a few changes. The reasoning being the newer title reflect better research and years of prior game development that wasn’t available back in the early days of SBs.
I had ran some tests and noted how weapons depleted after constant firing. I don’t have the paper in front of me, but I believe on some typical Vietnam weapons they were depleted after only about 8 turns. Really not many results are produced once a weapon drops below 50%. So the longer scenarios were almost to the point of being boring and there are very few 10 turn or less scenarios. So the subject of supply does get abstracted when using the X Mod. One has to assume the soldiers have enough ammo on their person or being furnished to them to finish the scenario. One note, in the scenarios that a designer sets the ammo supply low, to say like 75%, that is what your weapon will start at. It won’t go any lower, but it will never climb to 100% . The original intention of the designer still remains. Ammo is in short supply.
Also noted if you get shot and drop the weapon, the efficiency will drop just as in the stock game. A 100% weapon will go to 50%. You can still lay down a weapon at no cost, just as in the stock game.
Vehicles:
I have a master file for vehicles also, currently at 1449, unique and individual entries.
I did not change the vehicles efficiency ratings. So they can and will break down just as their stock counter parts.
For the most part, I did not change vehicles armor ratings, other than to make them unified based on the master file. Again figures weighed on the higher end and influenced buy the most recent SB releases.
However, light armored vehicles in the 6 to 12 range were increased by 3 points. Jeeps, wagons, horses etc were not changed. The increases were the result of intensive study of .30 caliber rounds compared to results against 1\4 armor plate. Long story short, it works well.
Parameters:
The rest and recovery feature is pretty much covered above. The basic squad defense values were not changed also, except in FWW, year 1914. The other years have not been changed yet. The X Mod supplies more than enough firepower to replicate the lower squad defense value of the stock setting. Several 1914 battle have been played and the casualties piles are incredible.
Some common terrain feature now also feature common values. Regionally speaking.
The Plan:
The X Mod is available to anyone for the asking. Just email me through the Blitz or at keif149(AT)hotmail.com Request what you want and I’ll get it out to you if it’s available. I’ll then put your email address on a mailing list and every time a new conversion or update comes out, I’ll email you a link to download the latest files. Everyone will get the email and download the files as you need them. That way I won’t have to track who has what game.
If you’re worried that not enough people will play it if you go to the trouble of installing it, I will always give you a game of it. I have all of the titles and I’ll send 3 turns a week minimum. As more guys have it, just seek a game of it as you would normally, but, I won’t leave you hanging with out an opponent.
Titles completed so far:
Africa At War
Arab Israeli War
Dien Bien Phu
Falklands
Grenada
Modern War
Pacific War
Red Star Over Europe
Red Victory
Soviet Afghan War
Spanish Civil War
The First World War
The Korean War
The Long War
The Proud and the Few
Tour Of Duty
Vietnam
Winter War
World At War
There really is no schedule when the conversions happen or updates applied. Note that AOTR will come on and as well as ES someday, more effort will be applied. I belong to several ladders and still work full time, so I do what I can when I can.
Security:
Again utmost precaution must be taken as not to mix your modded and stock files. If you accidently do so, notify your opponent immediately.
If you are a stock player and feel some one is taking advantage of you, follow the rules as outlined by the Blitz. Contact a ladder commander in private. If you want to know who you are playing has the modified files, contact me and I’ll confirm or deny that player has the X Mod.
Data manipulation has always been possible. The X Mod is nothing new in that concern nor does it cause bad behavior. If some one was going to cheat, they probably have already done it. If something doesn’t feel right contact your commander or simply don’t play that guy again. It’s been this way since the first SB title was released.
Thanks!
To all for reading this novel and taking interest in the Mod. I’m pretty sure you’ll have fun with it. Some guys will like it and some will think it’s the stupidest thing ever.
Players can create their own versions, but please name it something else other than mine. It will be easier on the whole community.
A big thanks to Alan for allowing me this space to present this. And for putting up with me for nagging about AOTR and ES. Also for him going above beyond in getting the way clear for us to eventually have them. With out AOTR and ES I would not have continued. They are two of my favorites and apparently others by the play log and it wouldn’t seem right not to have them.
Thanks to Jeff and Chad as moderators and not objecting to this idea and by all of their hard work behind the scenes.
Thanks to Gordon and Anti for playing the X Mod and for their input along the way.
Finally, a super big thank you to my long time battle buddy Ed. AKA Richie61. His aid and assistance and patience with me goes beyond human means. He is involved with me and the X Mod nearly every day and positive attitude and outlook has kept me going when I was ready to scrap things on several occasions. His knowledge of war and battle has been a big help. His SB experience is only topped by Dennis. He has seen every angle to this game series and I am very proud and honored that the X Mod meets his approval.
Thank you very much Ed!
Good luck to everyone in all their games, stock or modified.
Keif149
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