• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Determing Purchase Points for Map Size
04-09-2014, 01:07 PM,
#4
RE: Determing Purchase Points for Map Size
I don't consider the number of troops that big a deal. Range of weapons is more important. In the modern era, weapons have 120 hex range and the targeting systems to hit and kill at that range. Numbers really matter if the map is very rough so you don't get long LOS or the visibility is low enough to need NVG (night vidsion gear). The person setting the game up should take these factors into consideration. I play for fun, not the ladder so if it looks like there is a mismatch between the map and forces, I fix it. I'll either request a new random map (one button) or adjust the visibility. Then I tell my opponent what I did and why so if he has a problem with it, we can kick off again.
Quote this message in a reply


Messages In This Thread
RE: Determing Purchase Points for Map Size - by low_bidder - 04-09-2014, 01:07 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)