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Air strikes vs. targets spotted by aircraft
04-11-2014, 09:39 PM, (This post was last modified: 04-11-2014, 10:08 PM by ComradeP.)
#3
RE: Air strikes vs. targets spotted by aircraft
But we already have an interception percentage, an air availability percentage related to visiblity and a general availability percentage to cover what you mention.

There's also no chance involved in the actual air strikes, they will never strike when a target is no longer spotted. There's no chance they'll find a new one unless that target is spotted. The rule that they'll target units in an adjacent hex also only applies to spotted targets.

What this means is that mobile units in particular are difficult to impossible to target, whilst the battle included numerous examples (also mentioned in the design notes) of attacks by aircraft breaking up tank attacks. You can't reliably replicate that in the game, due to the delay mechanic.

The only way to do this in the game without requiring units to be spotted twice by air recon is predicting the movement path of enemy units correctly, scheduling the air strike for the hex you believe they'll end up in or adjacent to, and being able to spot the unit on your turn.
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RE: Air strikes vs. targets spotted by aircraft - by ComradeP - 04-11-2014, 09:39 PM

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