• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Determing Purchase Points for Map Size
04-17-2014, 01:10 AM,
#15
RE: Determing Purchase Points for Map Size
(04-16-2014, 02:32 PM)roman Wrote: Some points about the game:
- High density = feast for artillery.
In a game with high density of units should be restricted enough artillery?
- A battalion could have a front of 40 hexes (2000 mts). And that depth?
If the depth is large then you can outwit the best artillery, I guess.

You are right that high density could mean a feast for artillery. But this would be the same concern for both sides, so is more of a game style choice. I usually advocate an artillery limit regardless of unit density, but personally I agree that an artillery limit would be more desirable on a map with high unit density.

A battalion with a 40 hex front is more of a historic guide. You may want to use a larger map but keep your battalion frontage at no more than 40 hexes.
If I was to use a 40 hex map height, I would have at least an 100 hex map width, because your battalion is often in a box shape and both you and your opponent's battalion may need 40x40 hexes each (minimum map size 40x80 just to fit both battalions on the map), plus room to maneuver.

Personally, I like larger maps. But I may keep my battalion/s within historic frontage limits, so instead of thinly spreading units all along the front (always a mistake) you are better to keep company formations close enough to support one another.


Cross
Quote this message in a reply


Messages In This Thread
RE: Determing Purchase Points for Map Size - by Cross - 04-17-2014, 01:10 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)