RE: Opponents wanted for Jihad '04 Campaign Game
Sounds good to me, but form my experience with team games it is the magic 4 that gets the job done the best. This scenario is not long and even with a turn per week it's only a bit under a year and a half if I can remember well so turnaround is not that much important as in my K'43 team game with around 450 turns. Nevertheless with two days at least for a guy to move and five guys in total it's already over a weak and multiplies further the time to complete the game further - then the delays, RL commitments, holidays in the meantime. Our seven man DF '85 BFTB 4.7 game ended in a fiasco after over twenty turns and a year and a half or something and I am still unable to report that.
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