• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


HQ tank units - How do you use them?
04-29-2014, 08:12 PM,
#5
RE: HQ tank units - How do you use them?
Maybe infantry VS infantry needs more fatigue results and AT VS AT more kills... well, i refer to tanks, i understand kill an AT gun is harder, you need a direct hit or a big HE close impact but when are tanks in a combat... well, 1 hour of combat is a lot of time.

The problem in infantry is you cant recover casualties... as are in Tiller games they are abstract, you have not only KIA, you have MIA, WIA, POW or simple runners... maybe in PzB a certain % of infantry units casualties could be recovered... lets see... 50% are not kills or severe wounded soldiers, the other 50% you can find 25% and you can rally or light wounded... 10-20% if an infantry unit suffer 30% casualties you can recover 3-6% if units win more fatigue and need be more time resting is not a bad idea give them a little improvement in strenght.

Arty is not the main problem, is more rocket units... they are to powerfull and allways hit the target... maybe rocket units need something like level bombers in PzC... or a PDT value to made more random their hits, in 250m there is a lot of terrain to hit.
Quote this message in a reply


Messages In This Thread
RE: HQ tank units - How do you use them? - by Xaver - 04-29-2014, 08:12 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)