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fixing the blitzkrieg problem w/ HPS Nap & ACW
04-30-2014, 12:11 PM,
#16
RE: fixing the blitzkrieg problem w/ HPS Nap & ACW
Point 2 sounds good.
The basic rule for melee is already:
"A unit cannot Melee attack a hex they could not legally move into (it is not possible to Melee attack across a Creek hexside for example)."
Of course the movement rates would have to be adjusted, seems to me that the units are usually a bit too slow especially cavalry, if they would have more movement points it's up to them to either use the full turn to move or a part of the turn to melee.
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RE: fixing the blitzkrieg problem w/ HPS Nap & ACW - by BigDuke66 - 04-30-2014, 12:11 PM

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