RE: fixing the blitzkrieg problem w/ HPS Nap & ACW
Yea I read that discussion when I entered this series, he was rather "passioned" but well he made most games of the Napoleonic series so no wonder when someone tries a very different approach that he is "a little upset".
I also haven't tried them, overall it may work out as those guys really changed almost everything, not just a bit here and there what can bring the game totally out of balance.
Anyhow it is no real help to the problem as reworking "millions" of scenario is no option.
I think your right about stacking, but the problem here is more complicated, I calculated the area that a 100 meter hex covers and even with 1800 men every men has an area bigger as my bed(and I have a BIG bed) so it's not that there is no room for them.
What the problem is that so many units attack in such a short time and that on the same frontage.
How realistic is it to have 3 battalions of 600 men each march 400 meters and have them all attack from the same direction?
Not realistic at all, sure with some strange formation it might work but like 3 rank line formation it should have a lower value, such a stack should have a lower strength value and not simply 1800 = 1800 attack strength.
Personally I think the target density modifier could help, if that would also be used on the attacker in melee to lower his attack value it might help to make stacks less effect especially when being beyond a specific value.
Currently I use the column pass through fire rule and target density rule, the benefit of stacking units will be much lower with the casualties that a stack would have when taking fire especially artillery.
It just teaches the player that this "bad behavior" is not going to work and that he must learn to fight in a different way or he seldom would get anything done.
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