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suggested work around for opfire bug
05-26-2014, 09:34 PM,
#9
RE: suggested work around for opfire bug
I have had my doubts about the range filter since rel 6.0 It seems to be OK for max armor values but I tested and found it would shoot at a 3 min target when set to 4 min.
AFAIK there has never been a detailed explanation of the range filter in the manual (Documentation).
When I tested the bore sighting (target hex) I found that it seemed to be very moral dependent. 60+ moral units normally shoot and hit a target in that hex. That falls way off as you expand the hexes bore sighted. I got tired of testing after getting to 3 hexes and it didn't seem to matter, so I didn't test for 4 hexes.
I always liked this feature since historically an ATG set up to ambush a tank would let a jeep go by if that was at all possible.

Anybody got this?
http://www.paperlessarchives.com/wwii_th...ion_r.html

13 bucks for 4,000+ pages of after action reports from WW2 seems like a good deal to me. Too good a deal, which is why I ask. Good ammo for those 'your version of what happened' arguments.
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RE: suggested work around for opfire bug - by low_bidder - 05-26-2014, 09:34 PM

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