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suggested work around for opfire bug
06-01-2014, 07:15 AM,
#12
RE: suggested work around for opfire bug
(05-26-2014, 03:39 AM)BigDuke66 Wrote: I didn't try it but can't you install the patches to an empty folder and then simply copy the EXE file out to your real installation folder?

Hello Duke,

Tried that, but it seems there is more that just the .exe files involved.. best suggestion from what I have played with is to install up to MBTv7.. them install the v8 stuff into a separate folder do per my fist posting.. if you install v8, then ocer-write the .exe files with v7 data it seems still not to work.. I tried doing it that way and still had issues..

I have also had an issue with ww2 where I swet up a game, then try and adjust visbility range for the game after entering the map.. visibility button simply didn't work.. period.., no visibility adjustment possible..

And.. for the final issue.. even the rate of fire a unit has is messed up since v7..

for instance.. you have an infantry unit with rifle/lmg/grenade/bazooka.. shots at the begining of a turn might read 6/4/4/3.. after shooting a few times, shots remaining might be 3/1/1/0.. fire one more time and you get 0/0/0/0 instead of the expected 2/0/0/0.. ang when you fired, the only weapon the squad used was the rifle (or whatever) in weapon spot one.. all the others remain silent...

Last time I played a competition game was over 2 years ago, even though I watch for the updates.. so I was using MBTv6 and WW2v5, which seemed to work very very well..
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RE: suggested work around for opfire bug - by Greybeard - 06-01-2014, 07:15 AM

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