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Team Game
06-02-2014, 03:46 PM, (This post was last modified: 06-02-2014, 03:48 PM by ComradeP.)
#4
RE: Team Game
Quote:The only scenarios I have played that are very tough for the Germans are those that have bunkers and too short of a period of time to clear them.

The early korps scenarios all have lots of bunkers, and even though you might theoretically have enough time to clear them, it could quite probably be too costly. 0705_06 might currently be the early korps-sized scenario where you have a reasonable chance to win.

Currently, there's a night and day difference between scenarios where the defenders hold a bunker line and scenarios where the defenders are in trenches or improved positions, like the scenario you just finished. The Soviets, particularly with platoon-sized D quality defenders, don't really stand a chance without bunkers due to trenches and improved positions only reducing casualties by a small amount (the game has the same significant difference in protective benefits for bunkers compared to trenches as PzC)

The scenarios where the Soviets are attacking seem to be as difficult as the ones where the Germans are attacking bunkers, so it certainly wouldn't be easy pickings to play as the Soviet attacker.

I'm reluctant to play an early korps sized German scenario with Soviet defenders in bunkers or the later army/korps sized scenarios you mentioned, as you're likely to run out of time as the attacker or suffer unsustainable losses.
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Messages In This Thread
Team Game - by Jeff Conner - 06-01-2014, 12:03 PM
RE: Team Game - by ComradeP - 06-02-2014, 04:37 AM
RE: Team Game - by Jeff Conner - 06-02-2014, 06:07 AM
RE: Team Game - by ComradeP - 06-02-2014, 03:46 PM
RE: Team Game - by Strela - 06-03-2014, 01:19 PM
RE: Team Game - by ComradeP - 06-03-2014, 03:39 PM
RE: Team Game - by Strela - 06-03-2014, 07:11 PM
RE: Team Game - by Landser34 - 06-04-2014, 02:36 AM
RE: Team Game - by Jeff Conner - 06-04-2014, 09:26 AM
RE: Team Game - by Xaver - 06-04-2014, 09:01 PM

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