I think you are trying to take a very abstract type of combat and excepting it to return better results.
At this game scale there is not way to factor in every piece of the pie. It's basically a modern PC version
of my very first board game.
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I see this more of a scaled down PzC game engine. It's a theoretical reputation of combat at a scale of 1 hex equal to 250 meters, 1 turn equal to 30 minutes of time and platoon scaled units. It's an abstract combat game. It's kind of between PzC and SB.
PzC has a scale of 1 hex = 1 km, 1 turn = 2 hours of time and battalion and company size combat units.
SB gaming scale is 40 meter hexes and 5 minute turns. Units squad and single vehicles.
I can and have said the same in the pass, but at the end of the day, mine opinion means nothing.....
I still think it's a fun title just the way it sits