Hi ComradeP, I think this a very nice feature of the game. Let me clarify. Assume that you assault with 250 men into a hex containing 250 defenders, and that you for instance kill 10 men, losing 9 men yourself. Using 6 times more men in the assault should not necessarily produce 6 times more casualties for the defender, without also increasing the number of casualties for the attacker. It may for instance be more difficult to coordinate a larger attack, leading to more casualties for the attacker too. I believe that the game forces you to split up big assaults into sequences of smaller ones to simulate such effects.
As an example, in real-life Normandy´44, the Douvres-la-Délivrande radar installation, "heavily fortified with bunkers, machineguns and minefields", was successfully defended by the Germans for 12 days. In the PzC N44 game, if the British forces were allowed to make one single enormous assault into the Douvres-la-Délivrande bunker, the position would fall maybe in just a few rounds. The current system allows the position to last much longer, making the game more realistic in my opinion.
Bayes
(06-19-2014, 04:01 PM)ComradeP Wrote: Quote:ComradeP, I don't understand this comment--I'm not familiar with any games that allow the attacker to ignore stacking limits, etc. Or are you saying that they impose lower stacking limits on the defender (ie, fewer of them can "fit" in the fortifications?).
I don't actually play many games at this scale, so I'm genuinely curious how other games handle this issue...
My comment was probably confusing. The stacking limit applies in other games as well, but you're not forced to attack with units up to a maximum of the one hex stacking limit.
Let's say the stacking limit in a hex is 4 units. If you attack from one hex, you can attack with a maximum of 4 units. If you attack from 2 hexes/across two hexsides, the maximum is 8 and so forth. In the PzC and PzB series a single hex stacking limit is imposed on both attacker and defender, which means the attacker is at a disadvantage when attacking a defending unit or stack close to the stacking limit.
You can attack from multiple hexes, but there's no modifier for how many more units/men can join an attack per hex you're attacking from. The maximum is always the single hex stacking limit.